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Hannah Rudman Gets IT for 21st C culture

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Motherapp have just launched a tool that enables anyone to turn their blog and twitter stream into an iPhone app. This enables you to aggregate content together in one place for audiences to read offline – not bad for $99.

In June 2009, national brand strategist Maureen Craig conducted 12 focus groups with urban and suburban residents of multiple ages and ethnicities in Greater Philadelphia. These findings were included in the Cultural Alliance’s recent publication Research Into Action – Pathways to New Opportunities. View Maureen’s presentation here – to find out what ordinary Philadelphians really think about arts & culture, and what would get them to participate more often. Giving people participative activities in venues so that they get to interact with others is still a key desire from perspective audience.

NTW: First year’s programme launch webcast

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Envirodigital client National Theatre Wales launched their programme last week via webcast!

They have also been increasingly busy establishing their wider webpresence – today they have 1058 Facebook fans, over 100 Twitter followers @NTWtweets, a YouTube Channel and of course the ever-growing membership of the online social network.

The depth of the participation and interaction and the quality digital assets are excellent: a real best practice exemplar

AmbITion: Hannah Rudman’s Introduction from the Roadshow

If you’ve been wondering what AmbITion is about and why we’re running the programme and its events, then watch my introduction!

Crowdsourcing financial support: recession busting fundraising!

swarmThe Age of Stupid – the brilliant new film about climate change and why we all need to wake up to it, crowd sourced funding – for the film’s production and distribution. For a while now, in the States, A Swarm of Angels have also been funding films via their group of business “angels” – everyday folk like you and me! A Swarm of Angels is a open source feature film, and participatory filmmaking community. Its a new kind of film process and movement pioneering extreme collaboration & digitally-native cinema.

You can also read more about crowd sourcing funding for cultural projects via this blog post I wrote on the subject last year, and there’s more examples and a great discussion about it on David Parrish’s Creative Enterprise Network.

It’s Payback Time…

Payback TimeConnecting. Commenting. Critiquing. Communicating. Contributing. Conversation. All positive words, needing energy and enagagement. And yet when cultural organisations hear the “C” words in relation to their audiences and their content, it usually invokes a fear of negative criticism. It takes a great deal of porousity and maturity as an orgnanisation to be able to handle that audiences engaging in ‘C” words may well have things to say about us that we don’t like to hear. However, the fact that they are engaging energetically is something that we should be celebrating and encouraging – a community is building around our content – people are pulling it to themselves, rather than just having pushed at them. They are perpetuating their content around their own networks, and will also self-moderate: if someone strongly disagrees with another, a debate will begin! I’ve been talking for a long time how virtual networks enable this as well as aftershow talks or discussion groups.

Now its a reality. A new Facebook Application “Payback Time” rewards unhappy movie-goers for sharing their thoughts on a movie they thought was rubbish. They share their thoughts and wager how much they think they should be compensated. The other users of the app read the review and vote on its integrity, with the crowd agreeing or disagreeing and therefore rewarding the reviewer with virtual money that can be redeemed on – more movie tickets!! Imagine it for theatre: the quality of the amateur reviews goes up as people compete for virtual money; the disgruntled audience member could have their faith restored by others’ points of view, comments, or the chance to get more tickets.

Watching it online – mobile vid, HD vid

Christian Payne made this excellent video – on his mobile phone – of his day in Manchester, speaking at AmbITion’s latest networking/training event: Digital Conent re:connected.

Christian spent all day with his mobile in hand, capturing soundbytes and conversations. One of his observations about videoing with mobile is that people are far more natural and open when faced with a tiny phone camera than they are when a big lens and mic are presented, and this lovely personal and reflective video proves it!
Also check out the live blog archive and Twitter stream from the day. Over 40 people enjoyed the event live, with over 200 tuning in via the web stream.

Abandoning TV altogether, MSN and Endemol have launched Kirill, an interactive online sci-fi show. The Kirill series will run for ten episodes of three minutes each, following the stories of two characters living in a mysterious world. the content is free, bumpered with advertising – and as ever with online content, extremely context aware advertising – in this case, X-Box 360.

Produced by Endemol and Pure Grass Films the show will screen in High Definition through Microsoft Silverlight technology (Mac users get the plug-in via Firefox). Kirill watchers will be invited to get involved with the show through character blogs, videos and audio films, which will be hidden across the web. Secret websites will also be created to help watchers decipher clues about the plot and characters. This looks like the mainstreaming of Alternative Reality Games – ARGs – into interactive and interesting popular content. Its a brilliant way to empower people to use the web creatively and fully.

Guerrilla Fundraising

A Masai wildlife ranger the African Savannah has utilised Twitter and blogs to prompt donations to keep his wildlife safe, and allow the wildlife park to stay open. People have donated from $5-$5,000 after downloading the excellent wildlife pictures taken daily by the wildlife rangers made available via Flickr, or visiting the Mara Triangle Facebook page, which raised about $2,000 last month. Sponsors such as Safari Companies have paid for advertising on the blog pages, showing that the context of the content is really important. For cultural organisations looking to fundraise for special events or projects, a mix of regularly updated social media sites could form the guerrilla fundraising strategy (sorry about the pun:-).

Hands free 3D Second Life – acceptably accessible?

Second Life may yet become so easy and fun to use that we’ll all be able to actually use it. Currently, you need fairly advanced gaming skills to navigate and build in Second Life, but this new intuitive way of navigating Second Life “hands free” could create access for the masses, and this has many implications for the success of meetings, educational and cultural events and even (eventually) the experience of the internet itself. Second Life is now bigger than London at 462 square miles, with a similar density (the same number of rooms, pieces of furniture, objects and people are in the virtual square miles as are in the real square miles of London.

Hear Philip Rosedale founder of Linden Labs, the company that makes Second Life, talk about its rapid expansion, and some of the implications this has (particularly on the demand for memory and server speed) in an interview with The Guardian on my Clippings page. ..

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All the world wide web’s a stage

Check out the Globe’s latest efforts to stage the whole cycle of Shakespeare’s plays in Second Life. Victor Keegan’s All The World Wide Web’s a Stage Guardian article from 3rd April 08- http://www.guardian.co.uk/technology/2008/apr/03/internet.shakespeare

You can also now buy music for download at MySpace, as the social networking site seeks to become a one-stop source for all incarnations of digital music. Four major record labels and MySpace will spin off the venture, MySpace Music. You’ll still be able to listen for free first.

AmbITion – Getting Digital

If you’ve read my blog a few times, then you’ll know that I am partial to sharing statistics  that reflect the impact of digital technology! The latest to report show that people have changed the way that they behave – statistics proving increasing interaction, creation and participation via the web:
•    2.7 bn searches were made on Google this month.
•    If Myspace were a country, it would be the eighth largest on the earth.
•    6 hours of video are uploaded to YouTube every minute

The next stats show that we are living in exponential times. Distribution and commercial opportunities have changed dramatically:
•    The first text message was sent in 1992. Today, the number of SMS messages sent daily exceed in number the population of the planet.
•    Ebay’s 2006 revenue was $6bn – it was founded in 1996.
•    3000 books are published daily, in some digital form.
The opportunities presented by digital technologies for business, organisational, audience and artistic development are substantial, and will only increase in the future.

Growing and retaining audiences remains key to the health of our sector, and the wider competitive environment demands that the arts sector embraces new paths to audience or lose market share to other sectors. E.g.:
•    24/7 leisure options, the boom in the use of the internet for entertainment and information;
•    increased penetration of visual media via personal digital devices such as MP3 Players and mobile phones – in 1992, there were 1million internet enabled devices globally, now there are 600 million; and
•    the music industry, that understands individual eclectic tastes, and is beginning to produce business models that understand the notion of the Long Tail .

These other sectors have recognised and responded to some specific challenges and opportunities that have emerged from the technology revolution. It is critical that the cultural sector not only keeps up with these developments but can develop its own exemplars and best practice.

It is this future opportunity that my main project, AmbITion, has identified as one that the cultural sector is ready to embrace, but is not always – or across the board – willing and able to embrace. Through the previous research of Arts Magnet (reported in Arts Professional Issue 122) and through the testing phase of AmbITion, we have discovered that:
•    the technology base of arts organisations is incredibly low;
•    most arts organisations have made some digital developments, but they are piecemeal and not strategically connected or centrally embedded;
•    most arts organisations seek funding to develop digital content around their art form, but the audience development opportunities of this can not be maximised due to the low technology base; and
•    most arts organisations do not have a clear idea of what the appropriate assets are to digitise, nor how to set up contracts to allow/maximise digitisation.
•    basic operational software is increasingly required in order to conduct business, and should be justified as a cost of doing business. Knowledge management technologies, and other advanced systems, are justified if they reduce expense, improve productivity or enhance value.

AmbITion’s vision, then, is to generate a critical mass of arts organisations that proactively consider digital development as key to their business, organisational and artistic growth and sustainability.

The AmbITion model provides direct financial support for 7 organisations through ACE’s Organisational Development Thrive! programme. These share a diagnostic consultancy model with a further 8 organisations requesting funding support from ACE’s Grants for the Arts Fund. The diagnostic consultancy leads each organisation to develop a business case – for investment in integrated technology. The funding will enable the organisations to develop digitally across their business, operational and artistic functions. All the 15 AmbITion organisations (representing all art forms, operational models and sizes) will become “beacons” for the successful adoption of integrated digital technology in the sector. Their progress throughout the project will be monitored and evaluated, and we will widely disseminate their journeys, stories and case studies. This activity will be supported by an online knowledge base, a training and networking programme, and advocacy and leadership development around digital issues, achieved by a national roving roadshow.

To give you an idea of the sort of impact we can expect from AmbITion, here is the beginning of the story of AmbITion participant, Oldham Coliseum. 3 years ago, Oldham Coliseum had a single email address, and only a handful of computers, none of which were networked. Some investment prior to AmbITion had given them a server based network with internet for all, but there was still some concern that they weren’t using their systems well enough.

Under the guidance of their chief executive Liz Wilson, and artistic director Brian Clarke, ICT had been put to the top of their priority list, with AmbITion being a key driver for this. A meeting was held where all of staff met together and then broke up to talk about 4 separate themes: back office systems, e-marketing, digital technology in performance, and digital technology to help production.

Several key “cross cutting themes” came out of this initial meeting: namely, the need for a proper technology plan for the organisation; better sharing of resources across departments; and the need for a full technology audit to address immediate issues.

So, even as the AmbITion business case was being developed, Oldham Coliseum was engaging with how they use ICT across all aspects of their organisation. Since the technology audit, a digital development business case has been constructed, and the following has taken place internally:

•    a new supplier for technology services has been put in place and PCs and the network have been upgraded
•    a new administrator has been appointed – and the job title has been reworked to include ICT in the job description
•    a plan for the development of an exciting collaborative artistic digital endeavour with their young people’s theatre is programmed, to take place in 2009 after all the new digital technology and skills are embedded across the organization over 2008
•    Oldham Coliseum are speaking with their web developer about developing an intranet to improve communication across the building.
•    Oldham Coliseum have identified the need for a robust and ongoing technology strategy – and will be undertaking this in the next few months.

Liz Wilson wrote to AmbITion a few months ago to reflect on progress: “Just so that you know we have upgraded every computer…it has really made a difference…created a wireless environment in the bars, education studio, rehearsal room and green room and are in the process of purchasing a multi-media machine with peripherals for everyone to use.”

I believe that the AmbITion methodology will continue to breed successful digital development implementation and integration, and I look forward to sharing more of the stories, as well as presenting more thought and debate around the key issues of digital development.

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