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Hannah Rudman Gets IT for 21st C cultureArchive for digital culture
McMaster Review: Supporting excellence in the arts – from measurement to judgement
In July 2007 James Purnell, the Secretary of State for Culture, asked Sir Brian McMaster, former Director of the Edinburgh International Festival, to undertake a review to report on:
- How the system of public sector support for the arts can encourage excellence, risk-taking and innovation
- How artistic excellence can encourage wider and deeper engagement with the arts by audiences
- How to establish a light touch and non-bureaucratic method to judge the quality of the arts in the future
The review involved artists, directors, curators, producers and administrators from across the country, and from across a wide variety of art forms. Sir Brian was supported by Nicola Thorold and staff from DCMS and Arts Council England.
A public consultation ran from 1 – 30 November 2007, the findings of which helped inform Sir Brian’s thinking ahead of his final report to the Secretary of State.
Whilst the final report landed a bit oddly, published the same week as many Arts Council England funded organisations found out about cuts to their funding agreements, I agree that “culture could grow… if the cultural sector is truly relevant to 21st century Britain and its audiences”, and support the notion that “cultural organisations need to explore ways of communicating more effectively with their audience. Digital technology offers extraordinary opportunities to do this”.
The full report is available for download here. Supporting Excellence in the Arts
Innovation Nation
The emergence of mass innovation and creativity because of technology have challenging implications for the professional arts and cultural sector – especially in relation to our traditional roles of gatekeeper and guide.
Silicon has become like steel or plastic: it’s in everything and it is convenient and easy for the consumer to use. As a result, mass innovation has emerged as a trend, because technology devices bring professional level creative production facilities into people’s every day lives. As well as having the tools to participate, people now have the tools to create publications, films, music, photography, and graphics to a near professional standard. The opportunities for creative collaboration are expanding – numbers that could be participants in these creative conversations is going up largely thanks to the communications technologies that now give voice to many more people and make it easier for them to connect. Thinker Charles Leadbeater identifies mass creativity as an emerging trend:
“… the power of mass creativity is about what the rise of the likes of Wikipedia and Youtube, Linux and Craigslist means for the way we organise ourselves, not just in digital businesses but in schools and hospitals, cities and mainstream corporations. My argument is that these new forms of mass, creative collaboration announce the arrival of a society in which participation will be the key organising idea rather than consumption and work. People want to be players not just spectators, part of the action, not on the sidelines.” www.wethinkthebook.net
The first place that hungry creators – looking for their fill of opportunities to play and be part of the action – turn to first are the cultural providers. People want to channel their digitally empowered creativity and are looking for participative opportunities with our creative experiences. In the main, they do not find them.
It is a challenge to think about how we as arts and cultural organisations can interact with mass innovation and creativity: with a society expecting to participate, with their own creativity, in an innovative way. With social media, our capacity to create rich and appropriate content is given an easily publishable platform. As is our capacity to hold debate around issues – we can see our voices becoming effective through blogs, citizen journalism, online voting, etc. The TV channel Five pay for citizen journalism, and the BBC seeks out user generated content (UGC). They are co-producing their core offering with their audiences.
The BBC’s Creative Archive License framework encourages audiences to participate as artists in a 2-way production with the content originator (the BBC). RipMixBurnShare is a publishing culture that will become a norm of cultural production and distribution. Rather than resist, the BBC have led the experiment and coined the term “mashing-up”: digitised BBC content is available for download and repurposing into any creation. The only caveats being that the original content should be acknowledged and that the new content should not be sold for commercial gain. The BBC also then encourage the new content to be shared back with them.
Within the cultural sector, the move towards co-production has come from the creative shifts of artists, not shifts in the mission/purpose of arts organisations. Think of Anthony Gormley’s Waste Man, made up of Margate people’s rubbish and co-produced with them after Gormley put an advert in the local press. The project then received further press interest as it engaged the public’s imagination; they were interested; and were participants and players in its construction and fiery destruction.
The NOISE UK festival celebrates the creativity of young people, and last year’s competition elicited much mashed up digital content. The Re-masters competition in collaboration with the Tate asked young people to create work influenced by a Tate masterpiece. The Elements competition encouraged the creation of “mashed up” work, offering art pieces by the likes of Wayne Hemmingway and Stella Vine for re-purposing.
Young people are very comfortable at sharing, publishing and self-broadcasting. They do not have the same reverent attitude to IP, nor do they expect culture to be delivered in final form. Young people expect the cultural sector to make available creative content and services – and they expect it from all art forms. Being digital natives, they don’t understand or accept the rules of a scarcity economy (in which we owned all the content and the means to get it).
It is because young people are making their own art, music, and movies that they appreciate what goes into making art/film. Product leads to process. Within the last decade, Hollywood recognised that interest in process and has continued feeding our fascination, with an ever increasing number of “The making of…” additional content chapters on movie DVDs.
The idea of co-producing art with audiences strikes fear into the hearts of most arts organisations – the emergence of an increased customer expectation of co-production is a great challenge. Nervous reactions I have personally experienced are “artistic direction and aesthetic will be diluted”; “my professional opinion of what has talent/quality/importance will no longer matter”. We are used to acting as the gatekeepers of the “quality” of culture and guides to what is “good”: our organisations spend time and resources pushing out our programmes to audiences who will consume them. We are used to shaping the landscape.
Another emerging trend is that audiences trust each others’ recommendations and want to share each other’s opinions and creations more than those provided by the voice of the establishment. Amazon.com pioneered consumer reviews, but Flickr and YouTube are democratically curating the photography of millions to be viewed by millions. The market decides what comes to the fore, what rises to the top, what is considered “good”, “quality”. The Artic Monkeys or Sandi Thom may well have made it anyway (spotted in the traditional way, signed by the establishment). But the new digital media channels allowed them to sell chart-topping albums quickly; have control of their fanbase; and make the money from the distribution of their work. A faster trajectory to success is possible: the artist stays in control, in direct contact with the audience.
Traditional models of distribution and promotion are being overturned. The conventional gatekeeper role is no longer essential to the artist or audience. Artists are successfully self-producing, self-marketing and building networks of audiences and supporters via online mechanisms, without the seal of approval from the establishment. People can now be organised without an organisation.
The twenty first century trends of mass innovation and mass creativity, enabled by technology, have gifted us with a general public that likes participating (on their terms), particularly creatively. This has vast implications for the cultural sector used, as we are, to being the gatekeepers of artistic quality, aesthetic and content. In a landscape we no longer fastidiously control, our role will surely metamorphose into being value brokers, as supporters of talent and new types of creative processes. As we move from an age of consumption to an age of creation, our sector must think less about control and more about enabling. How we influence this new landscape will be defined with, not by us.
This article first appeared on Hannah Rudman’s blog and was published in Arts Professional 8th March 2007.
Put your art into IT
Context – business in general in the early 21st C
Across the spectrum, businesses are investing in IT, new media and digital content so that they can continue to competitively offer product and engage customers. However, as the 21st C progresses, business strategists and arts consultants alike have noticed an exception to this pattern of general inward investment. Both the small body of existing research proving; and the anecdotal evidence reporting outdated systems and practices, suggest that the arts are behind in both business and cultural use of new technologies. Obviously, we need to build effective strategies to avoid a scenario where the arts sector can no longer effectively compete for audiences’ time and money.
Existing audiences in the early 21st C
The impact of technology has changed the way that 21st C society works and plays – IT has changed the way that we gather information, communicate and consume. 21st Century consumers are setting the pace of the need for businesses to engage with IT. Our existing arts audiences are very much a part of this driving force. If the arts sector doesn’t address this now, we will find it increasingly hard to keep existing audiences and attract new and young audiences, who will see our sector as increasingly “last-century” and inconvenient – if they ’see’ it at all.
Young, potential audiences in the early 21st C
The half-life of knowledge is now only 18 months. 50 years ago, the half-life of knowledge used to be decades: people could become experts if they wanted to. The children in our schools face a major hurdle: they are being educated in a manner appropriate for a by-gone industrial era, and yet they live in an information society, and the reality of their lives is highly impacted by technology. 21st C learning will need to change. We can no longer see learners as empty vessels to be filled with knowledge. Why? There’s just too much knowledge! Learners will focus less on the know-what & know-how, and will need to become experts at the “know-where” (Where can I find out about…, who is an expert on…, etc.). Sharing knowledge through teams and networks (real or virtual) will be key skills.
o Information societies depend on innovation. Peoples’ own creativity being nurtured and utilised is at the heart of innovation: and therefore a thriving information society.
o We will become connectors, exploiting our human and virtual networks to locate things we need to know. Having these skills blended with our feeling of empowerment around our own creativity, allows us to be the directors of our learning journeys, and to conduct them creatively.
o So as learning becomes more personalized, young audiences will expect arts orgs to provide resources to help them with learning journeys.
Attitudes and opportunities towards creativity have also changed for young people:
o Individual lives will be more artistically enriched through their own creative actions or curative choices and not solely through the actions of arts organisations (think how easy it now is to use a computer toolkit to design your own website, create your own playlist or album). There is still an essential job for the arts: to promote and inspire; to showcase skill; provide the best examples of good design; as well as provide access to artist-generated content for users to “mash-up” into their own creations.
o By their technological, cultural and emotional choices, young audiences are what new media consultant David Doherty has coined “cookie monsters”. Young people expect technology to give them access to all kinds of art and experience without any respect for property rights or payment. Free use of technology is emerging an informal collective amongst teenagers. Are young people ’stealing’ this content, or are they logically concluding that interactive media demands economic models that aren’t based on scarcity and property?
Being “pro-active” to the needs of the 21st C audience, Arts Magnet set-up as a digital development agency to help the NW arts and cultural sector meet the IT and digital content challenges.
However, the difficulty we’ve had in engaging whole arts organisations with our work so far has confirmed our suspicions that the NW arts sector – in general – is not facing up to the business and audience development challenges of the 21st C, whilst other sectors race ahead. Our region is not exceptional – because of years of under-capitalisation, nationally, the IT capability problem becomes ever more monumental as time goes by. Its easier to bury your head in the sand than work out where to begin.
If the sector does not begin to meet these challenges, then the arts sector will LOSE opportunities to:
- Retain existing 21st C audiences, whose new ways of communicating, learning, gathering info, creating will be better served by other industries
- Attract potential new / young audiences, who have new, 21st C expectations of what creativity is
- Be part of emerging digital content creating markets
- Build strategic alliances with other creative industries
- Effectively be part of fast-growing global networks
Our sector now has to take responsibility for its own digital development. Regional Development Agencies and European funders no longer see us as a focus of their responsibility. (Over the past 5 years, funds were available to help the creative and cultural industries become a powerful part of the Information Society. Creative Industries are now considered as successfully integrated. Cultural industries did not progress with such speed.) Funds are no longer available help publicly funded organisations become digital content/business enabled. We need to shake our heads from the sand; take a long hard look at ourselves; and work out whether, for the sake of our audiences who want to create WITH us, we can muster the passion and resolution to Put our art into IT.
Hannah Rudman is Managing Director of Rudman Consulting Ltd., and blogs here at consultrudman.com She is also Founding Director of